Saturday, September 22, 2018

Walker's Hold WIP 1.2

So I'm up to the rough draft version of Walker's Hold 1.2 now. It's coming along pretty well and I think I have enough done for now for when Kyre the Veteran (played by my 12 year old son) goes shopping in town.

Here we are at this point:


1) Lord's Keep: originally described as having round towers, those will be implemented in version 1.3
2) Council Keep: not so much a true keep, this all stone building is only a single story tall, but does have battlements atop it. It serves also as a jail.
3) Chandler/Grocer: this is where Kyre will likely buy his rope. Run by the elderly human named Callem.
4) Butcher
5) Alchemist
6) Armorer
7) Tailor
8) Furrier
9) Chandler/Grocer
10) Baker
11) Weaponsmith
12) Stonemason
13) Blacksmith
14) Tavern/Inn/Stable (sometimes sells horses)
15) Brewer
16) Weaver
17) Cooper/Cartwright/Carpenter (an entire family dedicated to woodwork)
18) Silversmith (also works in gold rarely)
19) Cobbler (son of the Cordwainer in #20)
20) Cordwainer (shoemaker, not a cobbler)
21) Draper (deals in bolts of cloth, not clothes making)
22) Tavern/Hiring Hall (Handlers, Bearers & Porters)
23) Blacksmith
24) Chandler/Grocer
25) Baker (Halfling that focuses on sweets)
26) Limner
27) Tavern/Hiring Hall (frequented by guards)
28) Gemcutter (gnome)
29) Silversmith (gnome, same family as #28)
30) Tailor
31) Armorer (Halfling, focuses only on small people armor and shields for anyone)
32) Miner's "House" (where miners can be hired, but also sappers)
33) Engineer-Architect (Dwarf)
34) Shrine of the Gods and Ancestors
35) Temple of Odin (placeholder god at this time, it is a Horse Temple that trains horses and keeps an extensive stable and sells all types of horses)
36) Inn
37) Husbandman (sells large animals, no horses)
38) Tannery/Leatherworker & Butcher
39) Inn & Stable (sells horses rarely, usually only old riding horses)
40) Husbandman (sells medium animals such as sheep and goats mostly)
41) Husbandman (sells large animals, mostly oxen for farming and wagon pulling)
42) "The Caravansary" owned by the Council for the town; sees to the needs of caravans in general; has a small tavern and will even supply tents and travel gear too at modest prices.
43) Teamster's "House" serves as a Tavern and Hiring hall for teamsters
44) Cartwright; repairs only
45) Blacksmith
46) Brewer (creates only in liquors)
47) Temple of Bragi (holding place god) & Bardic "school"
48) Inn
49) Apothecary (Poison Maker)
50) Dwarf Sage: Demi-Human Kind (History, Legends & Folklore, Theology & Myth, Politics & Geneology) with minor interests in Supernatural & Unusual as well as Physical Universe

I'll be expanding things a bit over time (especially names of owners and such) as well as start populating the town a bit. I haven't detailed the major NPCs yet because they aren't likely to come up; though I have a few fall back names I can drop if someone asks.

Over all I think I'm ready for our game this weekend!

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