Friday, October 27, 2023

Agdi the Demi-Divine

 Earl Agdi of Grundir

Agdi (“the Demi-Divine”); Svartskrømt “Prince”

Quasi-Deity of Rivland
Armor Class: -5
Move: 12” (see below)
Hit Points: 111
No. of Attacks: 3/2 or Spell
Damage/Attack: 2-8+9 or by Spell
Special Attacks: Spells, See below
Special Defenses: Spells, See below
Magic Resistance: 40%
Size: M (6’2”)
Alignment: Neutral (Evil)
Cleric/Druid: 3rd Cleric
Fighter: 5th Fighter
Wizard: 20th Wizard/15th Illusionist
Thief: 8th Thief
Bard: 10th Bard
Psionic Ability: 300 (5 Minor, 2 Major)
Att./Def. Modes: All / All
S: 18/66 I: 22 W: 20 D: 18 C: 16 CH: 18 CO: 22

Earl Agdi is likely the most dangerous man known upon the Storm Coast among the Vannulvir. If he were to focus his will, he could carve a great empire for his own designs; but he invariably becomes distracted by his magical researches or, nearly as often, the pretty face of a possible new apprentice. The Earl has had hundreds of concubines (perhaps thousands!) in his centuries long life; but no children have come to him because of the curse placed upon his household long ago by the Druids. The Earl is the last of his line it would seem. Whatever the truth of Agdi’s mother having been one of the Alven, the Earl has lived hundreds of years without aging. He looks little similar to the Alven however. His fiery hair and milky white skin are those of the Svartskrømt who swear to him; though his golden eyes hint at his immortal heritage.

On the few occasions that Agdi has entered combat, he does so in a storm of magical assault brought upon the heads of his foemen only after he has manipulated them with that same magic into an unorganized mess that cannot withstand his fury. Earl Agdi is nothing if not supremely patient and knowledgeable about nearly anything and everyone; within not only Rivland, but far afield as well. He is known within the Imperial Court of distant Sorcere; a place of mythical tales among the populace of Rivland.

Agdi, if he should somehow be taken by surprise, will use his magic to remove himself from harm’s way as quickly as possible. He has layers of magical contingency upon his person (that he has labored for centuries to perfect) to ensure that he is protected from nearly any conceivable assault on his person. The Earl of Grundir fights only when he wishes; and none have ever cornered him and forced any other result against his will.

Agdi possesses a powerful broadsword gifted to him at birth by an Aerkay Sorcerer (to effect better relations with the Witch Queen it is thought) called Dark’s Talon that functions as a +3 Sword of Life Stealing. Insulted by the “meager” gift, the Witch Queen imprisoned the Aerkay sorcerer within the sword, making it sentient with the following powers: Neutral Evil Alignment, Intelligence 17 (with speech: Aerkay, Alven, Common and Demonic, and telepathy), detects invisibility, magic and good in a 10’ radius at will and casts teleportation 1xday without need of a Place of Power (6,000 coins weight maximum, 2 segments to activate). Dark’s Talon has an Ego of 13 and Personality of 30 Points. The Earl rarely uses this sword personally, but has allowed powerful anti-heroes in his service to use it.
Agdi instead will often use his spells or any number of magical wands in his possession that he has created; among their number will always be a wand of fire, frost and lightning at the least for combat. His favored wand is his Wand of Conjuration which he uses to conjure Rock Trolls in preference to all other creatures (2 appearing). For his protection, Agdi wears Bracers of Defense AC: 2, a Ring of Free Action, a Ring of Spell Turning, and a Brooch of Shielding that holds his Cloak of Displacement and Boots of Striding and Springing. If hard pressed in physical combat, the Earl also carries another Broadsword +3 (from his vast treasure hoard) should a lieutenant be using Dark’s Talon.

The Earl’s magnificent castle is of seemingly various sizes (depending on the tale); but is likely a Demi-Plane with the “castle gate” simply being the entrance to the place. Agdi can relocate this entrance to appear where he wills upon the island of Grundir.

No comments:

Post a Comment