Wednesday, November 1, 2023
Nations of the Grey Realms
Friday, October 27, 2023
Agdi the Demi-Divine
Earl Agdi of Grundir
Hork the Horrible
HORK THE HORRIBLE
Wednesday, October 25, 2023
Kobor "the Defiler"
Kobor "the Defiler"
Saturday, October 14, 2023
Friday, October 13, 2023
The Grey Realms: The Minotaurs of Krynn
The League of Minotaurs
Back in the day when I was playing a bit in the world of Dragonlance the lands of Taladas came out...and I didn't like most of it.
What I DID like, actually LOVE, were two of the kingdoms there though: The League of the Minotaurs and the Kingdom of Thenol (I admit I liked the look of Thenol's warriors, but thought the League looked too much like the Roman Empire...so ignored that art for the minotaurs).
More to the point, I loved the idea of the two warring against each other.
While I didn't want all of Taladas in my Grey Realms, I did keep these two nations (as well as Armach) on my map:
1. The League of Minotaurs. Much the same as in the original material, I scaled the size down quite a bit however. The League of Minotaurs doesn't have a frigid steppe to the north however! Instead it has ships that trade with even the merchants of Djapar; though the mysterious island realm of Nimbral has repulsed the attempts the League has made at trade upon their own island, Nimbral's ships do make port in League cities under "Free Merchant" flags and conduct trade. Due to the recent conclusion of the War of the Lance where many minotaurs were lured to the Dragon Armies, the League has only recently rebuilt its minotaur heavy infantry sufficiently to continue in their war against the undead legions of Thenol.
2. Armach is as it is in the Time of the Dragon Boxed set. A little larger in comparison to that set in my own world when compared to Thenol and the League, it is still a strictly defensive realm that would prefer that both of its neighbors didn't exist. Many of the Silvanesti of Ansalon are considering relocating to Armach since their ancestral lands are cursed.
3. Thenol is a feudal theocracy much like within the boxed set Time of the Dragon. The Thenol of my own Realms isn't nearly as big as that portrayed in that box however. The "Theocracy of Thenol" is one of my favorite badguy realms in all of my campaign world.
4. Islands and Colonies of the Minotaurs of Ansalon. Besides Mithas and Kothas, the minotaurs of Ansalon have many colonies in the ocean to the east of Ansalon. These colonies are long standing since even before the Cataclysm (though many were badly damaged or abandoned when the Cataclysm occurred). Today, the colonies have nearly as many minotaurs living upon them as the minotaur homelands of Mithas and Kothas; but like Greek City-States they are also fiercely independent of their mother islands. Mercenary minotaurs from these islands (along with many from the League of Minotaurs) served in the Dragon Armies during the War of the Lance.
The Grey Realms: The Celestial Empire
The Celestial Empire of The Grey Realms
The Grey Realms: Sword and Sorcery
Sword and Sorcery in the Grey Realms
The Grey Realms: Mystaran Realms
The following Realms have been placed (after modification) within the Grey Realms:
1. Glantri - Glantri is a remnant realm of ancient Netheril that has absorbed over the many centuries various other magical individuals who wanted a place apart from the rest of the world. It is a very closed off realm, and there IS a Glantri City; but it is not the same as in Mystara. It is instead a walled fortress that lets few if any within its walls. The Convocation of Magi rules Glantri, and among them they elect a Arch-Magi who leads the nation.
2. The Orcs of Thar - Only the "Underdark" of the Orcs of Thar is used in my own Grey Realms. While the above ground area is simply called Thar and dominated by Ogres and Orcs, the realm below is a divided and warring realm of humanoids kept in check by their constant fighting.
3. Alfheim - in the lands of the Vesve Forest of Greyhawk rests the cloistered realm of Alfheim. It doesn't dominate the entire Vesve, but instead controls the lands closest to the Sepia Uplands and south. Iuz still controls a considerable part of the northeastern Vesve and Furyondy controls a large swath of the southern Vesve; but Alfheim replaces Highfolk in my campaign (though the town of Highfolk is still there) as a political power...and so the Knights of the Hart Highfolk branch belongs instead to Alfheim.
4. Rockhome - a only slightly modified Rockhome (and an underdark for it I created) has replaced Perrenland in my campaign. The 8 Clans of Perrenland have been replaced by 8 Dwarf Clans of Hill and Mountain Dwarves (the Hill Dwarves are now the Lowland Clans). The Dwarven Voormann rules here instead of a Dwarf King. I just thought the "germanic" feel of the Cantons would make a good place for a Dwarf Kingdom like Rockhome.
5. The Five Shires - Called Shaerdon in the Forgotten Realms, the halflings of this nation are much like those in the Five Shires of Mystara. The map has been changed around quite a bit (like all the others above!), but the feel is decidedly more like the original Five Shires than any of the other realms above.